Lab
Library
Journal
Shop
Sign in
to keep
Share image
1
1036
Enquire within upon everything
·
Robert Kemp Philp
103
viii.
The
game
is
1,000,
2,000,
or
4,000
up.
Markers
are
sold
with
the
cards.
126.
Forfeits
at
Bezique.
The
following
are
Forfeits:
i.
For
drawing
out
of
turn,
10;
ii.
For
playing
out
of
turn,
10;
iii.
For
playing
without
drawing,
10;
iv.
For
overdrawing,
100;
v.
For
a
revoke
in
the
last
eight
tricks,
all
the
eight
tricks.
127.
Cautions
in
Bezique.
In
playing
Bézique,
it
is
best
to
keep
your
tens
till
you
can
make
them
count;
to
retain
your
sequence
cards
as
long
as
possible;
to
watch
your
opponent's
play;
to
declare
a
royal
marriage
previous
to
declaring
a
sequence
or
double
bezique;
to
make
sure
of
the
last
trick
but
one
in
order
to
prevent
your
opponent
from
declaring;
to
declare
as
soon
as
you
have
an
opportunity.
128.
Three-Handed
Bezique.
i.
The
above
rules
hold
good
in
the
case
of
three-handed
games--treble
bézique
counting
1,500.
An
extra
pack
of
cards
is
required
for
the
third
other
player;
so
that,
in
the
case
of
three,
the
trump
card
is
the
twenty-fifth.
ii.
The
game
is
always
played
from
left
to
right,
the
first
player
on
the
left
of
the
dealer
commencing.
Three-handed
bézique
is
sometimes
played
with
two
packs
of
cards,
suppressing
an
eight,
thus
rendering
them
divisible
by
three.
129.
Four-Handed
Bezique.
i.
Four-handed
Bezique
may
be
played
by
partners
decided
either
by
choice
or
cutting.
Partners
sit
opposite
each
other,
one
collecting
the
tricks
of
both,
and
the
other
keeping
the
score,
or
each
may
keep
his
own
score,
which
is
preferable.
Marker
Marker
Fine marker
White-out
Fine white-out
Circle
Paint
Unmarker
Hand
Scalpel
Dice
Sieve
Purify
Undo
Redo
Start over