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1
1036
Enquire within upon everything
·
Robert Kemp Philp
105
Each
card
as
played
remains
face
upwards
on
the
table.
Supposing
the
stake
to
be
a
penny
a
trick,
the
declarer,
if
he
win
all
the
tricks
he
declared,
receives
from
each
of
his
adversaries
a
penny
for
each
of
the
declared
tricks;
but
if
he
fail
to
win
the
required
number,
he
pays
to
each
of
them
a
penny
a
trick.
For
Napoleon
he
receives
double
stakes
from
each
player;
but
failing
to
win
the
five
tricks,
he
pays
them
single
stakes.
The
game,
though
simple,
requires
good
judgment
and
memory
to
play
it
well.
In
some
companies
it
is
varied
by
the
introduction
of
a
Wellington,
which
is
a
superior
call
after
the
Napoleon,
and
takes
triple
stakes;
or
a
Sedan,
in
which
the
player
undertakes
to
lose
all
his
tricks.
This
declaration
takes
precedence
of
all
the
others.
Each
player
may
Pass,
or
decline
to
make
a
declaration;
and
when
all
the
players
pass,
the
deal
is
void.
Occasionally
a
pool
or
kitty
is
made
by
each
dealer
paying
a
half
stake;
or
the
players
may
purchase
new
cards
from
the
pack.
In
either
case,
the
pool
is
taken
by
the
winner
of
the
first
Napoleon,
or
divided
according
to
arrangement
at
the
close
of
the
play.
The
best
play
in
Napoleon
is
not
to
win
tricks,
but
to
co-operate
in
defeating
the
declaring
hand.
131.
Picquet.
A
game
for
two
players,
once
very
fashionable
in
France
and
of
some
repute
in
England;
but
now
quite
obsolete.
Like
Quadrille,
it
is
encumbered
with
a
vast
number
of
rules
and
maxims,
technical
terms
and
calculations;
all
too
long
and
tiresome
for
modern
card-players.
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