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Modern Magic: A Practical Treatise on the Art of Conjuring
·
Professor Hoffmann
175
The
whole
mystery
consists
in
the
use
of
a
forcing
pack,
all
the
cards
of
which
are
alike,
and
which
must
not
consist
of
a
less
number
than
thirty-six
cards.
The
dice
are
perfectly
fair,
but
as
each
card
of
each
row
is
the
same,
it
is
a
matter
of
perfect
indifference
what
numbers
are
thrown.
It
is
advisable
to
gather
up
all
the
other
cards,
and
to
request
the
person
to
name
his
card,
before
allowing
the
one
designated
by
the
dice
to
be
turned
up.
This
will
draw
the
attention
of
the
company
to
the
card
on
the
table,
and
will
give
you
the
opportunity
to
re-exchange
the
cards
you
have
used
for
an
ordinary
pack
(from
which,
by
the
way,
the
card
answering
to
the
forced
card
should
have
been
withdrawn).
This
pack
you
may
carelessly
leave
on
the
table;
so
that
in
the
event
of
suspicion
attaching
to
the
cards,
it
will
be
at
once
negatived
by
an
examination
of
the
pack.
The
trick
may
be
varied
by
using
a
teetotum,
numbered
from
one
to
six,
instead
of
the
dice;
or
you
may,
if
you
prefer
it,
make
the
trick
an
illustration
of
second
sight,
by
pretending
to
mesmerize
some
person
in
the
company,
and
ordering
him
to
write
down
beforehand,
while
under
the
supposed
mesmeric
influence,
the
row
and
number
at
which
the
drawn
card
shall
be
found.
The
mode
of
conducting
the
trick
will
be
in
either
case
the
same.
Marker
Marker
Fine marker
White-out
Fine white-out
Circle
Paint
Unmarker
Hand
Scalpel
Dice
Sieve
Purify
Undo
Redo
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