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Modern Magic: A Practical Treatise on the Art of Conjuring
·
Professor Hoffmann
46
A
moderate
degree
of
practice
will
make
the
student
so
proficient
that
even
a
person
acquainted
with
the
secret
of
forcing
will
have
to
be
very
wide-awake
in
order
not
to
take
the
desired
card.
You
will,
however,
sometimes
find
a
person,
suspecting
your
design
and
wishing
to
embarrass
you,
suddenly
jerk
his
hand
away
from
the
card
which
he
was
apparently
about
to
take,
and
draw
another
from
a
different
part
of
the
pack.
In
the
great
majority
of
tricks
this
is
of
little
consequence,
inasmuch
as
there
are
numerous
ways
(which
will
be
hereafter
explained)
of
ascertaining
what
the
drawn
card
was;
but
there
are
some
illusions
which
depend
upon
the
drawer
taking
a
card
similar
in
suit
and
number
to
one
already
prepared
elsewhere
for
the
purpose
of
the
trick.
In
this
case
it
is,
of
course,
absolutely
necessary
that
the
card
drawn
should
be
the
right
one;
and
as
even
the
most
accomplished
performer
cannot
always
be
certain
of
forcing
a
single
card,
another
expedient
must
be
used
in
order
to
ensure
success.
This
is
made
absolutely
certain
by
the
use
of
what
is
called
a
“forcing
pack”--i.e.,
a
pack
in
which
all
the
cards
are
alike.
Thus,
if
the
knave
of
hearts
is
the
card
to
be
drawn,
the
whole
pack
will
consist
of
knaves
of
hearts,
and
the
drawer
may
therefore
do
his
utmost
to
exercise
a
free
choice,
but
the
card
which
he
draws
will
certainly
be
the
knave
of
hearts,
and
no
other.
Where
more
than
one
card
is
to
be
drawn,
as,
for
instance,
in
the
well-known
trick
of
the
“rising
cards,”
the
pack
may
consist,
instead
of
similar
cards
throughout,
of
groups
of
two
or
more
particular
cards.
Thus,
one
third
may
be
knaves
of
hearts,
one
third
aces
of
diamonds,
and
the
remaining
third
sevens
of
clubs--the
cards
of
each
kind
being
together.
With
the
aid
of
such
a
pack,
it
will
require
very
little
skill
to
ensure
one
of
each
sort
being
drawn.
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