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1036
Enquire within upon everything
·
Robert Kemp Philp
55
viii.
A
player
cannot
castle
under
any
of
the
following
circumstances:--1.
If
he
has
moved
either
King
or
Rook.
2.
If
the
King
be
in
check.
3.
If
there
be
any
piece
between
the
King
and
the
Rook.
4.
If
the
King,
in
moving,
pass
over
any
square
commanded
by
any
one
of
his
adversary's
forces.
[You
cannot
castle
to
get
out
of
check.]
ix.
If
a
player
give
a
check
without
crying
"check,"
the
adversary
need
not
take
notice
of
the
check.
But
if
two
moves
only
are
made
before
the
discovery
of
the
mistake,
the
pieces
may
be
replaced,
and
the
game
properly
played.
x.
If
a
player
say
check
without
actually
attacking
the
King,
and
his
adversary
move
his
King
or
take
the
piece,
the
latter
may
elect
either
to
let
the
move
stand
or
have
the
pieces
replaced
and
another
move
made.
xi.
If,
at
the
end
of
a
game,
the
players
remain,
one
with
a
superior
to
an
inferior
force,
or
even
if
they
have
equal
forces,
the
defending
player
may
call
upon
his
adversary
to
mate
in
fifty
moves
on
each
side,
or
draw
the
game.
[If
one
player
persist
in
giving
perpetual
check,
or
repeating
the
same
move,
his
opponent
may
count
the
moves
for
the
draw;
in
which
case
touching
a
piece
if
reckoned
a
move.]
xii.
Stalemate,
or
perpetual
check
is
a
drawn
game.
xiii.
Directly
a
pawn
reaches
its
eighth
square
it
must
be
exchanged
for
a
piece.
[It
is
usual
to
change
the
pawn
for
a
Queen,
but
it
may
be
replaced
by
a
Rook,
Bishop,
or
Knight,
without
reference
to
the
pieces
already
on
the
board.
In
practice
it
would
be
changed
for
a
Queen
or
a
Knight,
seeing
that
the
Queen's
moves
include
those
of
the
Rook
and
Bishop.
Thus
you
may
have
two
or
more
Queens,
three
or
more
Rooks,
Bishops,
or
Knights
on
the
board
at
the
end
of
the
game.]
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