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1036
Enquire within upon everything
·
Robert Kemp Philp
57
v.
It
is
optional
with
the
player
either
to
allow
his
opponent
to
stand
the
huff,
or
to
compel
him
to
take
the
offered
piece.
["Standing
the
huff"
is
when
a
player
refuses
to
take
an
offered
piece,
but
either
intentionally
or
accidentally
makes
another
move.
His
adversary
then
removes
the
man
that
should
have
taken
the
piece,
and
makes
his
own
move--huff
and
move,
as
it
is
called.]
vi.
Ten
minutes
is
the
longest
time
allowed
to
consider
a
move,
which
if
not
made
within
that
time,
forfeits
the
game.
vii.
It
is
compulsory
upon
the
player
to
take
all
the
pieces
he
can
legally
take
by
the
same
series
of
moves.
On
making
a
King,
however,
the
latter
remains
on
his
square
till
a
move
has
been
made
on
the
other
side.
viii.
All
disputes
are
to
be
decided
by
the
majority
of
the
bystanders
present,
or
by
an
umpire.
ix.
No
player
may
leave
the
room
without
the
consent
of
his
adversary,
or
he
forfeits
the
game.
x.
A
false
move
must
be
remedied
as
soon
as
it
is
discovered,
or
the
maker
of
such
move
loses
the
game.
xi.
When
only
a
small
number
of
men
remain
toward
the
end
of
the
game,
the
possessor
of
the
lesser
number
may
call
on
his
opponent
to
win
in
at
least
fifty
moves,
or
declare
the
game
drawn.
With
two
Kings
to
one,
the
game
must
be
won
in
at
most
twenty
moves
on
each
side.
xii.
The
player
who
refuses
to
abide
by
the
rules
loses
the
game.
In
the
losing
game
a
player
must
take
all
the
men
he
can
by
his
move.
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