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1036
Enquire within upon everything
·
Robert Kemp Philp
58
73.
Whist.
(Upon
the
principle
of
Hoyle's
games.)
Great
silence
and
attention
should
be
observed
by
the
players.
Four
persons
cut
for
partners;
the
two
highest
are
against
the
two
lowest.
The
partners
sit
opposite
to
each
other,
and
he
who
cuts
the
lowest
card
is
entitled
to
the
deal.
The
ace
is
the
lowest
in
cutting.
i.
Shuffling---Each
person
has
a
right
to
shuffle
the
cards
before
the
deal;
but
it
is
usual
for
the
elder
hand
only;
and
the
dealer
after.
ii.
Cutting.--The
pack
is
then
cut
by
the
right
hand
adversary;
and
the
dealer
distributes
the
cards,
one
by
one,
to
each
of
the
players,
beginning
with
the
player
on
his
left,
until
he
comes
to
the
last
card,
which
he
turns
up
for
trump,
and
leaves
on
the
table
till
the
first
trick
be
played.
iii.
First
Play.--The
elder
hand,
the
player
on
the
left
of
the
dealer,
plays
first.
The
winner
of
the
trick
plays
again;
and
so
on,
till
all
the
cards
are
played
out.
iv.
Mistakes.--No
intimations,
or
signs
are
permitted
between
the
partners.
The
mistake
of
one
party
is
the
profit
of
the
adversary.
v.
Collecting
Tricks.--The
tricks
belonging
to
each
player
should
be
turned
and
collected
by
one
of
the
partners
only.
All
above
six
tricks
reckon
towards
game.
vi.
Honours.--The
ace,
king,
queen,
and
knave
of
trumps
are
called
honours;
and
when
either
of
the
partners
hold
three
separately,
or
between
them,
they
count
two
points
towards
the
game;
and
in
case
they
have
four
honours,
they
count
four
points.
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