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Modern Magic: A Practical Treatise on the Art of Conjuring
·
Professor Hoffmann
58
[B]
The
last
two
very
useful
and
effective
sleights
are
inserted
by
special
permission
of
the
inventor,
Professor
Hellis,
of
No.
13,
Silver
Street,
Kensington,
one
of
the
cleverest
and
most
genial
drawing-room
performers
of
the
day.
TO
GET
SIGHT
OF
A
DRAWN
CARD.--The
power
of
doing
this
is
a
sine
quâ
non
for
the
conjuror.
As
already
mentioned,
even
the
most
expert
operator
cannot
be
absolutely
certain
of
“forcing”
the
card
which
he
desires,
and
a
novice
is
very
likely
indeed
to
find
a
wrong
card
occasionally
drawn.
It
is
therefore
necessary
to
be
provided
with
a
remedy
for
such
a
contretemps.
One
mode
of
meeting
the
difficulty
is
to
allow
the
card
to
be
returned
to
the
pack,
make
the
pass
to
bring
it
to
the
top,
and
palm
it,
immediately
giving
the
pack
to
be
shuffled,
and
in
so
doing
to
get
sight
of
the
card,
which
remains
in
your
own
hand,
and
can
in
due
time
be
reproduced
in
any
way
you
please.
(See
Fig.
15.)
For
the
present
purpose,
we
assume
that
you
do
not
desire
to
retain
possession
of
the
card,
but
merely
wish
to
know
its
suit
and
value.
These
may
be
ascertained
as
follows:--
First
Method.--Ask
the
drawer
to
return
his
card
to
the
pack,
which
you
offer
for
that
purpose
in
the
left
hand,
spreading
the
pack
fanwise,
in
order
that
he
may
insert
the
card
where
he
pleases.
As
he
replaces
the
card,
slip
the
little
finger
of
the
left
hand
below
it,
and
close
the
fan.
You
now
have
the
pack
held
in
the
palm
of
the
left
hand,
but
divided
just
below
the
chosen
card
by
the
little
finger,
the
three
remaining
fingers
being
on
the
top.
Offer
the
cards
to
be
shuffled,
or
make
any
gesture
you
like
with
the
pack,
at
the
same
moment
slightly
straightening
the
fingers.
The
effect
of
this
movement
will
be
to
lift
the
upper
packet,
and
thus
open
the
pack
bookwise,
the
opening
being
towards
yourself,
and
the
lowest
card
of
the
top
heap,
which
is
the
card
you
desire
to
ascertain,
being
for
the
moment
in
full
view.
(See
Fig.
22.)
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