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1036
Enquire within upon everything
·
Robert Kemp Philp
59
vii.
Game.--Long
Whist
game
consists
of
ten
points,
Short
Whist
of
five
points.
74.
Terms
used
in
Whist.
i.
Finessing,
is
the
attempt
to
gain
an
advantage;
thus:--If
you
have
the
best
and
third
best
card
of
the
suit
led
you
put
on
the
third
best,
and
run
the
risk
of
your
adversary
having
the
second
best;
if
he
has
it
not,
which
is
two
to
one
against
him,
you
are
then
certain
of
gaining
a
trick.
ii.
Forcing,
is
playing
the
suit
of
which
your
partner
or
adversary
has
not
any,
and
which
in
order
to
win
he
must
trump.
iii.
Long
Trump,
the
one
or
more
trumps
in
your
hand
when
all
the
rest
are
out.
iv.
Loose
Card,
a
card
of
no
value,
and
the
most
proper
to
throw
away.
v.
Points,--Ten
make
the
game;
as
many
as
are
gained
by
tricks
or
honours,
so
many
points
are
set
up
to
the
score
of
the
game.
vi.
Quarte,
four
successive
cards
in
suit.
vii.
Quarte
Major,
a
sequence
of
ace,
king,
queen,
and
knave.
viii.
Quinte,
five
successive
cards
in
suit.
ix.
Quinte
Major,
is
a
sequence
of
ace,
king,
queen,
knave,
and
ten.
x.
See-saw,
is
when
each
partner
trumps
a
suit,
and
when
they
play
those
suits
to
each
other
for
that
purpose.
xi.
Score,
is
the
number
of
points
set
up.
The
following
is
a
good
method
of
scoring
with
coins
or
counters:
1
2
3
4
5
6
7
8
9
00
0
0
00
000
0
0
00
000
00
00
000
0
0
0
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