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1036
Enquire within upon everything
·
Robert Kemp Philp
66
[NONE
ARE
SO
GOOD
AS
THEY
SHOULD
BE.]
79.
Advice
to
all
Players.
i.
Count,
and
arrange
your
cards
into
suits;
but
do
not
always
place
your
trumps
in
one
particular
part
of
your
hand,
or
your
opponents
will
discover
how
many
you
have.
ii.
Attend
to
the
game,
and
play
as
though
your
hand
consisted
of
twenty-six
instead
of
thirteen
cards.
iii.
In
the
second
round
of
a
suit,
win
the
trick
when
you
can,
and
lead
out
for
your
partner's
high
cards
as
soon
as
possible.
iv.
Touch
only
the
card
you
intend
to
play.
v.
Retain
a
high
trump
as
long
as
you
can,
to
bring
back
your
strong
suit.
vi.
With
a
weak
hand,
always
try
to
secure
the
seventh
or
odd
trick
to
save
the
game.
vii.
Attend
to
the
score,
and
play
as
if
the
whole
fortune
of
the
game
depended
on
yourself.
viii.
Remember
the
number
of
trumps
out
at
every
stage
of
the
game.
Note,
also,
the
fall
of
every
court-card
in
the
other
suits,
so
that
you
are
never
in
doubt
as
to
the
card
that
will
win
the
trick.
ix.
Hold
the
turn-up
as
long
as
you
can,
as
by
that
means
you
keep
your
adversaries
from
knowing
your
strength
in
trumps.
x.
Do
not
force
your
partner
unnecessarily,
as
by
that
means
you
sometimes
become
his
adversary
instead
of
his
friend.
xi.
When
in
doubt,
play
a
trump.
Play
the
game
in
its
integrity,
and
recollect
that
Whist
is
full
of
inferences
as
well
as
facts.
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