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1036
Enquire within upon everything
·
Robert Kemp Philp
71
xvii.
A
lurch--scoring
the
whole
sixty-one
before
your
adversary
has
scored
thirty-one--is
equivalent
to
a
double
game,
if
agreed
to
previous
to
the
commencement
of
the
game.
xviii.
A
card
that
may
be
legally
played
cannot
be
withdrawn
after
it
has
been
once
thrown
face
upwards
on
the
table.
xix.
If
a
player
neglect
to
score
his
hand,
crib,
or
any
point
or
points
of
the
game,
he
cannot
score
them
after
the
cards
are
packed
or
the
next
card
played.
xx.
The
player
who
throws
up
his
cards
and
refuses
to
score,
forfeits
the
game.
xxi.
If
a
player
neglect
to
play
when
he
can
play
a
card
within
the
prescribed
thirty-one,
he
forfeits
two
holes.
xxii.
Each
player's
hand
and
crib
must
be
plainly
thrown
down
on
the
table
and
not
mixed
with
the
pack,
under
penalty
of
the
forfeiture
of
the
game.
The
player
who
refuses
to
abide
by
the
rules,
loses
the
game.
Bystanders
must
not
interfere
unless
requested
to
decide
any
disputed
point.
83.
Five-Card
Cribbage.
In
this
the
sixty-one
points
or
holes
on
the
cribbage-board
mark
the
game.
The
player
cutting
the
lowest
card
deals;
after
which,
each
player
lays
out
two
of
the
five
cards
for
the
crib,
which
belongs
to
the
dealer.
The
adversary
cuts
the
remainder
of
the
pack,
and
the
dealer
turns
up
and
lays
upon
the
crib
the
uppermost
card,
the
turn-up.
If
it
be
a
knave,
he
marks
two
points.
The
card
turned
up
is
reckoned
by
both
in
counting
their
hands
or
crib.
After
laying
out,
the
eldest
hand
plays
a
card,
which
the
other
should
endeavour
to
pair,
or
find
one,
the
pips
of
which,
reckoned
with
the
first,
will
make
fifteen;
then
the
non-dealer
plays
another
card,
and
so
on
alternately,
until
the
pips
on
the
cards
played
make
thirty-one,
or
the
nearest
possible
number
under
that.
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