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1036
Enquire within upon everything
·
Robert Kemp Philp
76
92.
Laws
of
All-Fours.
i.
A
new
deal
can
be
demanded
for
an
exposed
card,
too
few
or
too
many
cards
dealt;
in
the
latter
case,
a
new
deal
is
optional,
provided
it
be
done
before
a
card
has
been
played,
but
not
after,
to
draw
from
the
opposing
hand
the
extra
card.
ii.
No
person
can
beg
more
than
once
in
each
hand,
except
by
mutual
agreement.
iii.
Each
player
must
trump
or
follow
suit
on
penalty
of
the
adversary
scoring
one
point.
iv.
If
either
player
score
wrongly
it
must
be
taken
down,
and
the
adversary
either
scores
four
points
or
one,
as
may
have
previously
been
agreed.
v.
When
a
trump
is
played,
it
is
allowable
to
ask
your
adversary
if
it
be
either
high
or
low.
vi.
One
card
may
count
all-fours;
for
example,
the
eldest
hand
holds
the
knave
and
stands
his
game,
the
dealer
has
neither
trump,
ten,
ace,
nor
court-card;
it
will
follow
that
the
knave
will
be
both
high,
low,
Jack,
and
game,
as
explained
by--
93.
Terms
used
in
All-Fours.
i.
High.--For
the
highest
trump
out,
the
holder
scores
one
point.
ii.
Low.--For
the
lowest
trump
out,
the
original
holder
scores
one
point,
even
if
it
be
taken
by
the
adversary.
iii.
Jack.--For
the
knave
of
trumps
the
holder
scores
one.
If
it
be
won
by
the
adversary,
the
winner
scores
the
point.
iv.
Game.--The
greatest
number
that,
in
the
tricks
gained,
are
shown
by
either
player,
reckoning:
Four
for
an
ace.
Three
for
a
king.
Two
for
a
queen.
One
for
a
knave.
Ten
for
a
ten.
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