Lab
Library
Journal
Shop
Sign in
to keep
Share image
1
1036
Enquire within upon everything
·
Robert Kemp Philp
83
103.
Four-Handed
Put.
Each
party
has
a
partner,
and
when
three
cards
are
dealt
to
each,
one
of
the
players
gives
his
partner
his
best
card,
and
throws
the
other
two
face
downwards
on
the
table:
the
dealer
is
at
liberty
to
do
the
same
to
his
partner,
and
vice
versa.
The
two
who
have
received
their
partners'
cards
play
the
game,
previously
discarding
their
worst
card
for
the
one
received
from
their
partners.
The
game
then
proceeds
as
at
two-handed
Put.
104.
Laws
of
Put.
i.
When
the
dealer
accidentally
discovers
any
of
his
adversary's
cards,
the
adversary
may
demand
a
new
deal.
ii.
When
the
dealer
discovers
any
of
his
own
cards
in
dealing,
he
must
abide
by
the
deal.
iii.
When
a
faced
card
is
discovered
during
the
deal,
the
cards
must
be
reshuffled,
and
dealt
again.
iv.
If
the
dealer
give
his
adversary
more
cards
than
are
necessary,
the
adversary
may
call
a
fresh
deal,
or
suffer
the
dealer
to
draw
the
extra
cards
from
his
hand.
v.
If
the
dealer
give
himself
more
cards
than
are
his
due,
the
adversary
may
add
a
point
to
his
game,
and
call
a
fresh
deal,
or
draw
the
extra
cards
from
the
dealer's
hand.
vi.
No
bystander
must
interfere,
under
penalty
of
paying
the
stakes.
vii.
Either
party
saying,
"I
put"--that
is,
"I
play"--cannot
retract,
but
must
abide
the
event
of
the
game,
or
pay
the
stakes.
Marker
Marker
Fine marker
White-out
Fine white-out
Circle
Paint
Unmarker
Hand
Scalpel
Dice
Sieve
Purify
Undo
Redo
Start over