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1036
Enquire within upon everything
·
Robert Kemp Philp
85
106.
Connexions.
Three
or
four
persons
may
play
at
this
game.
If
the
former
number,
ten
cards
each
are
to
be
given;
but
if
the
latter,
only
eight
are
dealt,
which
bear
the
same
value
as
at
whist,
except
that
diamonds
are
always
trumps.
The
connexions
are
formed
as
follows:
i.
By
the
two
black
aces.
ii.
The
ace
of
spades
and
king
of
hearts.
iii.
The
ace
of
clubs
and
king
of
hearts.
107.
For
the
First
Connexion,
2s.
are
drawn
from
the
pool;
for
the
second,
1s.;
for
the
third,
and
by
the
winner
of
the
majority
in
tricks,
6d.
each
is
taken.
These
sums
are
supposing
gold
staked:
when
only
silver
is
pooled,
then
pence
are
drawn.
A
trump
played
in
any
round
where
there
is
a
connexion
wins
the
trick,
otherwise
it
is
gained
by
the
player
of
the
first
card
of
connexions;
and,
after
a
connexion,
any
following
player
may
trump
without
incurring
a
revoke:
and
also,
whatever
suit
may
be
led,
the
person
holding
a
card
of
connexion
is
at
liberty
to
play
the
same;
but
the
others
must,
if
possible,
follow
suit,
unless
one
of
them
can
answer
the
connexion,
which
should
be
done
in
preference.
No
money
can
be
drawn
till
the
hands
are
finished;
then
the
possessors
of
the
connexions
are
to
take
first,
according
to
precedence,
and
those
having
the
majority
of
tricks
take
last.
108.
Matrimony.
This
game
is
played
with
an
entire
pack
of
cards,
by
any
number
of
persons
from
five
to
fourteen.
It
consists
of
five
chances,
usually
marked
on
a
board,
or
sheet
of
paper,
as
follows:
Marker
Marker
Fine marker
White-out
Fine white-out
Circle
Paint
Unmarker
Hand
Scalpel
Dice
Sieve
Purify
Undo
Redo
Start over