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1036
Enquire within upon everything
·
Robert Kemp Philp
89
[KNOWLEDGE
TALKS
LOWLY]
110.
Cassino.
The
game
of
cassino
is
played
with
an
entire
pack
of
cards,
generally
by
four
persons,
but
sometimes
by
three,
and
often
by
two.
111.
Terms
used
in
Cassino.
i.
Great
Cassino,
the
ten
of
diamonds,
which
reckons
for
two
points.
ii.
Little
Cassino,
the
two
of
spades,
which
reckons
for
one
point.
iii.
The
Cards
is
when
you
have
a
greater
share
than
your
adversary,
and
reckons
for
three
points.
iv.
The
Spades
is
when
you
have
the
majority
of
that
suit,
and
reckons
for
one
point.
v.
The
Aces:
each
of
which
reckons
for
one
point.
vi.
Lurched
is
when
your
adversary
has
won
the
game
before
you
have
gained
six
points.
In
some
deals
at
this
game
it
may
so
happen
that
neither
party
win
anything,
as
the
points
are
not
set
up
according
to
the
tricks,
&c.,
obtained,
but
the
smaller
number
is
constantly
subtracted
from
the
larger,
both
in
cards
and
points;
and
if
they
both
prove
equal,
the
game
commences
again,
and
the
deal
goes
on
in
rotation.
When
three
persons
play
at
this
game,
the
two
lowest
add
their
points
together,
and
subtract
from
the
highest;
but
when
their
two
numbers
together
either
amount
to
or
exceed
the
highest,
then
neither
party
scores.
112.
Laws
of
Cassino.
i.
The
deal
and
partners
are
determined
by
cutting,
as
at
whist,
and
the
dealer
gives
four
cards,
one
at
a
time,
to
each
player,
and
either
regularly
as
he
deals,
or
by
one,
two,
three,
or
four
at
a
time,
lays
four
more,
face
upwards,
upon
the
board,
and,
after
the
first
cards
are
played,
four
others
are
dealt
to
each
person,
until
the
pack
be
concluded;
but
it
is
only
in
the
first
deal
that
any
cards
are
to
be
turned
up.
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