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1036
Enquire within upon everything
·
Robert Kemp Philp
94
Of
course
the
non-dealer
may
play
without
discarding,
in
which
case
the
dealer
must
play
his
own
hand
without
changing
any
of
his
cards.
When
the
hands
are
arranged
the
non-dealer
plays
a
card,
which
is
won
or
lost
by
the
playing
of
a
superior
card
of
the
suit
led.
The
second
must
follow
suit,
or
win
the
trick
if
he
can;
otherwise
he
may
throw
any
card
he
chooses.
The
order
in
value
of
the
cards
is--king,
queen,
knave,
ace,
ten,
nine,
eight,
seven.
The
winner
of
the
trick
leads
for
the
next
trick,
and
so
on,
till
the
five
cards
on
each
side
are
played.
The
winner
of
three
tricks
scores
one
point;
if
he
win
the
whole
five
tricks--the
rôle--he
scores
two
points;
if
he
hold
the
king,
he
names
it
before
playing
his
first
card--"I
mark
king."
Should
the
non-dealer
play
without
proposing,
and
fail
to
make
three
tricks,
his
adversary
marks
two
points;
should
the
dealer
refuse
to
accept
and
fail
to
win
three
tricks,
his
opponent
scores
two.
The
game
is
five
up;
that
is,
the
player
who
first
marks
five
points,
wins.
The
score
is
marked
by
two
cards,
a
three
and
a
two,
or
by
counters.
The
deal
is
taken
alternately;
but
when
the
play
is
for
rubbers
it
is
usual
to
cut
for
deal
at
the
end
of
each
rubber.
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