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1036
Enquire within upon everything
·
Robert Kemp Philp
97
[IGNORANCE
BOASTFUL,
CONCEITED,
AND
SURE.]
121.
Rules
for
Euchre.
i.
The
players
cut
for
deal;
the
higher
card
cut
dealing.
ii.
The
cards
are
dealt
by
twos
and
threes,
each
player
having
five.
iii.
The
eleventh
card
is
turned
up
for
trumps.
iv.
Five
points
constitute
game.
v.
The
player
winning
three
or
four
tricks
marks
one
point;
winning
five
tricks,
two
points.
vi.
When
the
first
player
considers
his
hand
strong
enough
to
score,
he
can
order
it
up--that
is,
he
can
oblige
the
dealer
to
discard
one
of
his
cards
and
take
up
the
trump
in
its
stead.
vii.
When
the
first
player
does
not
find
his
hand
strong
enough,
he
may
pass--"
I
pass;"
with
the
view
of
changing
the
suit.
viii.
In
case
of
the
first
player
"ordering
it
up,"
the
game
begins
by
his
playing
a
card,
to
which
the
dealer
must
follow
suit
or
trump,
or
throw
away.
The
winner
of
the
trick
then
leads:
and
so
on
till
all
the
five
cards
in
each
hand
are
played.
ix.
If
the
player
order
up
the
trump
and
fail
to
make
three
tricks,
he
is
euchred,
and
his
opponent
marks
two
points.
x.
If
the
player,
not
being
strong
enough,
passes,
the
dealer
can
say,
"I
play,"
and
take
the
trump
into
his
own
hand;
but,
as
before,
if
he
fail
to
score,
he
is
euchred.
xi.
If
both
players
pass,
the
first
has
the
privilege
of
altering
the
trump,
and
the
dealer
is
compelled
to
play.
Should
the
first
player
fail
to
score,
he
is
euchred.
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