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1036
Enquire within upon everything
·
Robert Kemp Philp
99
This
fashionable
game
is
played
with
two
packs
of
cards,
from
which
the
twos,
threes,
fours,
fives,
and
sixes,
have
been
discarded.
The
sixty-four
cards
of
both
packs,
shuffled
well
together,
are
then
dealt
out,
eight
to
each
player,
by
threes,
twos,
and
threes;
the
seventeenth
turned
up
for
trump,
and
the
rest
left,
face
downwards,
on
the
table.
If
the
trump
card
be
a
seven,
the
dealer
scores
ten
points.
An
incorrect
deal
or
an
exposed
card
necessitates
a
new
deal,
which
passes
to
the
other
player.
A
trump
card
takes
any
card
of
another
suit.
Except
trumping,
the
higher
card,
whether
of
the
same
suit
or
not,
takes
the
trick--the
ace
ranking
highest,
the
ten
next,
and
then
the
king,
queen,
knave,
nine,
&c.
When
two
cards
of
equal
value
are
played,
the
first
wins.
Some
players
require
the
winning
card
to
be
of
the
same
suit
as
that
led,
unless
trumped.
After
each
trick
is
taken,
an
additional
card
is
drawn
by
each
player
from
the
top
of
the
pack--the
taker
of
the
last
trick
drawing
first,
and
so
on
till
all
the
pack
is
exhausted,
including
the
trump
card.
Players
are
not
obliged
to
follow
suit
or
trump
until
all
the
cards
have
been
drawn
from
the
pack.
Tricks
are
of
no
value,
except
for
the
aces
and
tens
they
may
contain.
Tricks
should
not
be
looked
at
till
the
end
of
the
deal,
except
by
mutual
consent.
When
a
player
plays
without
drawing,
he
must
draw
two
cards
next
time,
and
his
opponent
scores
ten.
When
a
player
draws
out
of
turn,
his
opponent
scores
ten,
if
he
has
not
drawn
a
card
himself.
When
a
player
draws
two
cards
instead
of
one,
his
opponent
may
decide
which
card
is
to
be
returned
to
the
pack--it
should
not
be
placed
at
the
top,
but
towards
the
middle
of
the
pack.
A
player
discovering
his
opponent
holding
more
than
eight
cards,
while
he
only
holds
eight,
adds
100
to
his
score.
Should
both
have
more
than
their
proper
number
there
is
no
penalty,
but
each
must
play
without
drawing.
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