Enquire within upon everything

Robert Kemp Philp · 1894 · 1000 pages

Enquire within upon everything

Robert Kemp Philp103

viii. The game is 1,000, 2,000, or 4,000 up. Markers are sold with the cards. 126. Forfeits at Bezique. The following are Forfeits: i. For drawing out of turn, 10; ii. For playing out of turn, 10; iii. For playing without drawing, 10; iv. For overdrawing, 100; v. For a revoke in the last eight tricks, all the eight tricks. 127. Cautions in Bezique. In playing Bézique, it is best to keep your tens till you can make them count; to retain your sequence cards as long as possible; to watch your opponent's play; to declare a royal marriage previous to declaring a sequence or double bezique; to make sure of the last trick but one in order to prevent your opponent from declaring; to declare as soon as you have an opportunity. 128. Three-Handed Bezique. i. The above rules hold good in the case of three-handed games--treble bézique counting 1,500. An extra pack of cards is required for the third other player; so that, in the case of three, the trump card is the twenty-fifth. ii. The game is always played from left to right, the first player on the left of the dealer commencing. Three-handed bézique is sometimes played with two packs of cards, suppressing an eight, thus rendering them divisible by three. 129. Four-Handed Bezique. i. Four-handed Bezique may be played by partners decided either by choice or cutting. Partners sit opposite each other, one collecting the tricks of both, and the other keeping the score, or each may keep his own score, which is preferable.

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