Enquire within upon everything

Robert Kemp Philp · 1894 · 1000 pages

Enquire within upon everything

Robert Kemp Philp76

92. Laws of All-Fours. i. A new deal can be demanded for an exposed card, too few or too many cards dealt; in the latter case, a new deal is optional, provided it be done before a card has been played, but not after, to draw from the opposing hand the extra card. ii. No person can beg more than once in each hand, except by mutual agreement. iii. Each player must trump or follow suit on penalty of the adversary scoring one point. iv. If either player score wrongly it must be taken down, and the adversary either scores four points or one, as may have previously been agreed. v. When a trump is played, it is allowable to ask your adversary if it be either high or low. vi. One card may count all-fours; for example, the eldest hand holds the knave and stands his game, the dealer has neither trump, ten, ace, nor court-card; it will follow that the knave will be both high, low, Jack, and game, as explained by-- 93. Terms used in All-Fours. i. High.--For the highest trump out, the holder scores one point. ii. Low.--For the lowest trump out, the original holder scores one point, even if it be taken by the adversary. iii. Jack.--For the knave of trumps the holder scores one. If it be won by the adversary, the winner scores the point. iv. Game.--The greatest number that, in the tricks gained, are shown by either player, reckoning: Four for an ace. Three for a king. Two for a queen. One for a knave. Ten for a ten.

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