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Robert Kemp Philp83103. Four-Handed Put. Each party has a partner, and when three cards are dealt to each, one of the players gives his partner his best card, and throws the other two face downwards on the table: the dealer is at liberty to do the same to his partner, and vice versa. The two who have received their partners' cards play the game, previously discarding their worst card for the one received from their partners. The game then proceeds as at two-handed Put. 104. Laws of Put. i. When the dealer accidentally discovers any of his adversary's cards, the adversary may demand a new deal. ii. When the dealer discovers any of his own cards in dealing, he must abide by the deal. iii. When a faced card is discovered during the deal, the cards must be reshuffled, and dealt again. iv. If the dealer give his adversary more cards than are necessary, the adversary may call a fresh deal, or suffer the dealer to draw the extra cards from his hand. v. If the dealer give himself more cards than are his due, the adversary may add a point to his game, and call a fresh deal, or draw the extra cards from the dealer's hand. vi. No bystander must interfere, under penalty of paying the stakes. vii. Either party saying, "I put"--that is, "I play"--cannot retract, but must abide the event of the game, or pay the stakes.

