Enquire within upon everything

Robert Kemp Philp · 1894 · 1000 pages

Enquire within upon everything

Robert Kemp Philp89

[KNOWLEDGE TALKS LOWLY] 110. Cassino. The game of cassino is played with an entire pack of cards, generally by four persons, but sometimes by three, and often by two. 111. Terms used in Cassino. i. Great Cassino, the ten of diamonds, which reckons for two points. ii. Little Cassino, the two of spades, which reckons for one point. iii. The Cards is when you have a greater share than your adversary, and reckons for three points. iv. The Spades is when you have the majority of that suit, and reckons for one point. v. The Aces: each of which reckons for one point. vi. Lurched is when your adversary has won the game before you have gained six points. In some deals at this game it may so happen that neither party win anything, as the points are not set up according to the tricks, &c., obtained, but the smaller number is constantly subtracted from the larger, both in cards and points; and if they both prove equal, the game commences again, and the deal goes on in rotation. When three persons play at this game, the two lowest add their points together, and subtract from the highest; but when their two numbers together either amount to or exceed the highest, then neither party scores. 112. Laws of Cassino. i. The deal and partners are determined by cutting, as at whist, and the dealer gives four cards, one at a time, to each player, and either regularly as he deals, or by one, two, three, or four at a time, lays four more, face upwards, upon the board, and, after the first cards are played, four others are dealt to each person, until the pack be concluded; but it is only in the first deal that any cards are to be turned up.

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