Modern Magic: A Practical Treatise on the Art of Conjuring
Professor Hoffmann58[B] The last two very useful and effective sleights are inserted by special permission of the inventor, Professor Hellis, of No. 13, Silver Street, Kensington, one of the cleverest and most genial drawing-room performers of the day. TO GET SIGHT OF A DRAWN CARD.--The power of doing this is a sine quâ non for the conjuror. As already mentioned, even the most expert operator cannot be absolutely certain of “forcing” the card which he desires, and a novice is very likely indeed to find a wrong card occasionally drawn. It is therefore necessary to be provided with a remedy for such a contretemps. One mode of meeting the difficulty is to allow the card to be returned to the pack, make the pass to bring it to the top, and palm it, immediately giving the pack to be shuffled, and in so doing to get sight of the card, which remains in your own hand, and can in due time be reproduced in any way you please. (See Fig. 15.) For the present purpose, we assume that you do not desire to retain possession of the card, but merely wish to know its suit and value. These may be ascertained as follows:-- First Method.--Ask the drawer to return his card to the pack, which you offer for that purpose in the left hand, spreading the pack fanwise, in order that he may insert the card where he pleases. As he replaces the card, slip the little finger of the left hand below it, and close the fan. You now have the pack held in the palm of the left hand, but divided just below the chosen card by the little finger, the three remaining fingers being on the top. Offer the cards to be shuffled, or make any gesture you like with the pack, at the same moment slightly straightening the fingers. The effect of this movement will be to lift the upper packet, and thus open the pack bookwise, the opening being towards yourself, and the lowest card of the top heap, which is the card you desire to ascertain, being for the moment in full view. (See Fig. 22.)

